![]() ![]() I just wanted to take a moment to remind everybody to use a secure, unique password for ClassiCube, and to never use your password in third party clients unless you're 100% okay with the chance that they could steal your password. If you get locked out of your account, visit us on Discord and we'll look into the issue.Īs time goes on, more and more register for our game, and more alternative/modified clients pop up for use. Evidently the playerbase can't be trusted to use secure passwords, judging by that statistic.Īnyway, hopefully this doesn't cause too much of a ruckus with any of you. It's been forced on because there was recently an attempted hack that exposed the fact that over 1% of the playerbase used their username as their password. This probably will change in the future, but I don't have a solid timeframe yet. This is being enabled site-wide with no option to turn it off at this time. Why am I being forced to use it? I don't want this, my account won't ever get hacked!! That prevents somebody from logging into your account, even if they know your account password, as long as your email and email password are secured. This is called 2-factor authentication, and what that means is it requires that you prove who you are by not only using your password, but also by providing a unique random code sent to a secure location that only you should have access to. Hello! You may have noticed that you're now being asked for a "Login Code" when you log in from a new location (or new connection), and you might be wondering what that is and why it's happening. 85d0a9 - Webclient: Make it easier to change where default texture pac. ![]() 1c4a3c - Webclient: Stop relying on ccall and call interop functions directly by UnknownShadow200.936abb - Webclient: Set default stack size to 1 MB.dda2f3 - Rename Window_Close to Window_RequestClose to better reflect.6f41df - Consoles: Try to deinit some stuff on some consoles when exit.9f1eeb - Fix can't compile android/iOS projects due to PickedPosRender.0ed3e8 - iOS: Try to fix compiling on older SDK by UnknownShadow200.258413 - iOS: Try to improve iOS 5.0 compatibility a little bit by UnknownShadow200. ![]() 67adc4 - N64: Reduce default view distance, add Z and cpad bindings, i.3945e4 - iOS: Again try to improve older version compatibility by UnknownShadow200.Here are some recent commits from the client github project! ![]() Of course, if you aren't a programmer, you can test for bugs! Look for anything suspicious that shouldn't be happening with the game, launcher, or site, and report it to the appropriate issue tracker. You can browse them all by clicking on the content packs link.You can help us out! Our GitHub project contains the complete client source code, as well as some issues you can go through and try to fix. Wait a moment! You need one more thing! To play the mod, you also need some content packs! Each pack adds a different theme of vehicles, weapons and armour.
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